THE CENTER OF GRAVITY FOR ENTREPRENEURS IN TEXAS
Khronos Chapter Meeting
A workshop style tutorial on using distance functions and ray marching with GLSL and WebGL to create interesting scenes and effects entirely on the GPU
Some existing references on the subject can be found within these articles
http://iquilezles.org/www/articles/raymarchingdf/
http://iquilezles.org/www/articles/raymarchingdf/raymarchingdf.htm
– More information coming soon
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